The Bad Game Hall of Fame is dedicated to giving bad games the due process they deserve. Through examining their history, reviewing their contents, and measuring their impacts on the industry, we hope to bring about a better understanding of these oft-dismissed releases.
Along the way, we'd like to give readers a better understanding of how the games industry operates, and the pressure put on game developers to deliver these products in short order.
Categories
- Reviews (89)
- Game Reviews (74)
- Console Reviews (3)
- Lists 'n' Roundups (7)
- Yaroze a Day (5)
- Specials (41)
- Bad Game Music (16)
- Bad Game Podcast (2)
- Industry Interviews (3)
- Off-Site Works (19)
- World Tour (1)
- Site Updates (9)
- Reviews (89)
Category Archives: Industry Interviews
Interview: ‘DOOM (3DO)’ Developer, Rebecca Heineman
Our interview with Rebecca Heineman: A co-founder of Interplay, current head of Olde Sküül Games, and a woman with a hand in countless hundreds of games over the course of a nearly forty year career. She’s also the lady responsible for DOOM on 3DO, but please don’t hold that against her!
Posted in Industry Interviews
Leave a Comment?
Interview: ‘Virtual Lab’ Developer, Megu-tan
An interview with the elusive Megu-tan — the developer of Virtual Lab! We discuss their brief time in the games industry, the circumstances of their game’s troubled development, and the endless wonders of virtual reality.
Posted in Industry Interviews
3 Comments
Interview: ‘Drake of the 99 Dragons’ QA Tester, Andrew Bado
An interview with a QA tester for Drake of the 99 Dragons, conducted with the goal of dispelling some of the long-running rumors surrounding the game, and providing some behind-the-scenes insight into a largely undocumented development cycle.
Posted in Industry Interviews
1 Comment