A Brief History of a Bad Game Hall of Fame
The Bad Game Hall of Fame was established in January of 2016; originally as a Tumblr blog, before moving to a dedicated webzone in early 2017. Our first article covered 1982’s E.T. the Extra-Terrestrial for the Atari VCS / 2600 — the title largely credited with bringing about the “Video Game Crash of 1983,” and considered by many to be the worst game of all time. Having seen so many videos and articles purporting misinformation and needlessly-angry reviews regarding the game, author Cassidy’s intent with this article was to take a more informative approach and to evaluate the game more fairly.
Our template is simple: Give a brief history of the era and circumstances of the game in question’s development, review the game itself in depth (covering both the bad and the good), and conclude by measuring the impact and reception of the release. Following this format gives us an opportunity to cover all the necessary angles in figuring out how these games build their bad reputations, and help us determine whether that reputation is necessarily warranted or not.
In addition to covering maligned games, we will occasionally cover failed consoles / peripherals / marketing campaigns as well, in our attempt to tell the history of gaming through the lenses of it’s most ridiculed and despised milestones. It is our belief that this history is all worthy of preserving; In the hopes that future developers do not repeat the same mistakes, and so that players can have a fuller understanding of just how challenging a task game development can truly be. Our goal is not to ridicule or demean those involved with the production of these games: We only wish to shed a light on the risks and frustrations that come with their profession.
Some Suggested Articles
“In Defense of E.T. on Atari.” In our first article, we attempt to clear up the myriad misconceptions that surround the infamous 1982 release, and determine who is truly to blame for Atari’s sad fate.
“A Tribe Called Quest 64.” Reviewing the N64’s “first authentic Full Polygon RPG,” and exploring why it was ultimately only one of just a few for the cartridge-based console. Is young Brian’s journey a quest worth accepting?
“Indigo Prophecy 451°.” A deep dive into the mind of David Cage, and an exploration of his studio’s sophomore effort. Was Indigo Prophecy a work of art worthy of its praise, or has the hype been overblown from the very beginning?
“Haunted Castle in the Sky.” We return once again to Dracula’s demon castle with whip in hand and a chest full of hearts. But have we finally come upon a curse too powerful for the Vampire Killer?
“Catch a Game.com by the Tail.” The life and times of Tiger Electronics’ failed competitor to Nintendo’s Game Boy. Did it ever truly have a chance? Is Game.com Solitaire perhaps the loneliest game to ever exist?
“See I’m a 21st Century Virtual Boy.” A look back at Nintendo’s notorious flop console of the mid-1990s, attempting to put the whole mess into perspective. Examines the history and hardware, a selection of games, and the sad reality of the market for “virtual reality” in 1995.